Cape Guy

  • Games
    • Re-Entry
    • Ski Three
    • 80 Days on PC and Mac
  • Blog
  • About
    • About
    • Friends
  • Contact

Unity Auto-Save on Play in Editor

9 July 2015 By Ben

Years of experience (specifically a few bad experiences) have taught me to save my work as often as possible. Because of this I have a tendency to save my Unity project and scene pretty much every time I enter play mode to test something. After a while I thought I’d try and automate this process so I wrote an editor script to do it for me.Continue Reading

No More Unity Hot-Reload

22 June 2015 By Ben

[Edit: There’s an update to this post – Disabling Assembly Reload While in Play Mode]

As you can probably tell by now, I think Unity is great. I’ve never had such awesomely short edit & test cycles on a games project and I really value them. However like almost everything, Platonic Solids aside, it’s not perfect.

There’s one situation in-particular where Unity does something entirely unexpected (at least to me) and quite annoying:

  • You’re debugging an issue, sitting at a breakpoint and you work out what the problem is (Yay!)
  • You make a quick edit of the code, save the change and return to the Unity editor
  • All is good. Things seem to be running happily again and then…
  • BAM! There are loads of unhandled (mainly null-dereference) exceptions and you can’t seem to skip past enough of them (all your want to do is get out of play mode) so you eventually give up and just detach the debugger.

Continue Reading

Why I Decided to use Unity

23 May 2015 By Ben

I decided to use Unity early on in Cape Guy’s life. Here’s the thought process that led to that decision.Continue Reading

Branding and My First Bit of Outsourcing

20 March 2015 By Ben

One of the first big challenges of setting up Cape Guy was giving it an identity. Fortunately I’d had the name in my head for a while so that wasn’t an issue. I also knew that I wanted Cape Guy to be a super hero, or at least the pretend super hero identity of a small boy, with a friendly dog called Hero. I wanted to use a comic book style but also a very friendly one.

There are many some things that I can do, unfortunately drawing isn’t one of them (yet?). You can see evidence of this below. This meant that to take the Cape Guy brand beyond a vague idea in my head I needed some assistance. That’s why I asked Jemma Kang if she could help.Continue Reading

« Previous Page
Next Page »
  • Bluesky
  • E-mail

Copyright © 2025 Cape Guy Ltd.