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Re-Entry

Re-Entry is a puzzle platformer inspired by Portal, Braid and Super Meat Boy. It’s pre-alpha, as you can probably tell from the video below but I’m really excited at seeing it start to come together.

Here’s a recording of a little tech demo. It shows reversing world time, rewinding character time and handing failed timeline dependencies.

See how the pushed box which originally landed on top of the other box falls to the floor after the other box is moved out of the way before it lands.

Progression of all three timelines (game world time, character wrist watch time and player wall clock time) is shown in the top right.

Keep an eye on Cape Guy’s Twitter feed and blog for development screenshots and info.

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Latest Tweets

  • Just finished ironing out a few glitches in #ReEntry's space-time continuum #IndieDev #gamedev https://t.co/jhT2CWPSQd 26 February 2019 10:31 pm
  • #SkiThree version 2.0 is out! Loads of improvements, and it's now Pay Once and Play! https://t.co/LiPMP4QtkI #madewithunity #unityawards 30 September 2018 10:41 am
  • I’ve been blogging about disabling @unity3d editor's Assembly Reload feature while in play mode again:… https://t.co/GmdgVVtH8h 12 June 2018 11:44 am

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